So, Halo 4 has been one disappointment after another. 343 Industries, the company that took Halo over from Bungie, consistently made mistakes upon it’s release. They gave out premium content for free, angering those who pre-paid for the release. Numerous bugs were found in the content they gave out, and they were forced to callback the first major DLC pack from hundreds of players, retroactively calling it a “trial.” Screw-up was the more technical term.
These disappointments culminated in the dropping of Halo from Major League Gaming, mainly due to the fact that it was no longer competitive enough or interactive enough to hold gamer’s views. Originally, I was on the fence about the news… until I hit the level cap. Suddenly, the game just lost all interest. I continued to play Spartan Ops in Single Player, but that soon ended and I was left with nothing.
The last saving grace to me was the three Map Packs I had bought in advance. Each Map Pack contained three new maps to play multiplayer on, and each came with it’s own set of achievements. I had hoped that these new challenges would drive me back into the game, at least for some time.
I was terribly, terribly wrong.
I have no clue what 343 Industries was thinking! Each map pack actually ENCOURAGED people to find ways to cheat the system - to boost with friends or to find some cheap and easy way to attain the achievements. It wasn’t about skill at all! It was about catching the enemy in the right position at the right time, or just grinding it out for a while. Lemme break it down:
Map Pack 1: 2 easy, 2 grindy, 3 challenging, 1 glitched.
Challenging ones can all be gotten with ease with a partner. I completed it solo in 3 days.
Map Pack 2: 6 easy short grinds, 3 challenging
Same as above, only worse with the introduction of a Free-For-All gametype - making it incredibly easy to have a friend “help.” I completed it in 2 days.
Map Pack 3: 7 easy, 1 grind, 1 impossible
In one hour, I got the 7 easy ones. The grind one takes time, and the impossible one I’ll get to. The Free-For-All playlist doesn’t apply, otherwise they are ALL easy.
The one impossible achievement requires an enemy to be using one of the worst items in the game, and you have to catch them and stab them from behind while they use it. The item is terrible, but at it’s best it is only good to use in short bursts, namely to STOP people from stabbing you from behind. Essentially, if you could ever find someone using this item, they are fully equipped to stop you from getting the achievement. So… You basically HAVE to grind for it.
But see, ALL of these things took almost no time at all to complete! Achievements should be about pushing your skill to the max. They should give you limiting criteria that hinders your skill, not stupid “get x kills with y weapon,” “use z thing 10 times,” or “catch an enemy doing -thingtheyneverdo-” These aren’t REAL achievements. It’s just stupid to think that they are.
I think I’m retiring Halo for now. 343 Industries is already working on Halo 5… I’m not so sure if I’ll be as hyped to pick it up as I was with this. I don’t think it was worth the money… It didn’t last, the gameplay was mediocre, and the sheer amount of disappointments… Just not worth it.